



He doesn’t have specifics, but says “it kind of depends.” I ask Zimmerman whether he knew the demographic breakdown for Infamous: Second Son: how many women versus men played the original game. “Our games tend to skew a little bit more towards women than most games do, but we’re not wildly out of band with other third-person action titles.” “In general, there are correlations between gender and genre–they’re not many letters off each other after all,” says Sucker Punch cofounder Chris Zimmerman during a phone interview on the eve of First Light‘s release. That’s a crude, reductive way to think about anything, of course, but a way some will, nonetheless, given how gender-skewed gaming remains in 2014. the original’s $60) downloadable followup that lasts just four to five hours. Even then, it looks a little like a compromise on paper: Delsin, the male protagonist of Second Son, got his own 15- to 20-hour-long game, whereas First Light‘s female protagonist, Abigail “Fetch” Walker, stars in a fractionally priced ($15 vs.
